Aggression and skill-led play is encouraged by the fact that doing well reduces your cooldown a successful dodge removes one point, a successful parry two. It's more satisfying to get to grips with the blocking as it lends a nicely visceral feel to the combat which its contemporaries rather lack by comparison. Your foes are aggressive and you'll to learn how to deflect their attacks – you can't just dodge roll all over the place as it's on a cooldown, but it's not too punishing of one. Yes, it's all very familiar, but it's executed well. You dodge-roll, block and parry enemies and their attacks while striking back with your held weapon or ranged attack that has you hold the button until intersecting lines flash together, releasing at this time for a more damaging bolt. Basic motion is very familiar, though a little slow-paced.
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